Updated as of ..4/25/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

5150: NO QUARTER - Mecha Combat

5150: NO QUARTER - Mecha Combat
by Teixeria, Ed

1-209730

What: Mech-specific sci-fi military combat.
Scale: Mech on Mech combat. One model equals one Mech.
Your Role: Players can command from one Mech up to ten or more.

Playability: Designed for solo, same side, and head-to-head play with any minis or counters you may already have.

5150: No Quarter Can Be Played in a Variety of Ways:
You can play as a Mech Pilot with one Mech.
You can play as a Team Leader with three Mechs.
You can play as a Squad Leader with six Mechs.
You can even play as a Company Commander with 24 Mechs.
You can play one-off battles.
You can play a full campaign with up to ten scenarios.

The bottom line is you can play it any way you like, with any models or counters you like.

Inside, You'll Find:
Rules for Mech-to-Mech combat with pre-generated Mechs and covering five different races and factions.
An easy-to-use system for designing your own Mechs.
Ten linked scenarios that form a pre-generated campaign for you to play.
Fully compatible with Star Army and other 5150 games.
A minimal-bookkeeping campaign system that gives meaning to every game, as the results of one will affect the outcome of the next.

1 vol, 66 pgs 2015 US, TWO HOUR WARGAMING
NEW-softcover ......$20.00

Add to Cart

Updated as of 4/25/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price