Updated as of ..4/25/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

MAD DOGS & ENGLISHMEN: Colonial Wargaming in Times When the Sun Never Set

MAD DOGS & ENGLISHMEN: Colonial Wargaming in Times When the Sun Never Set
by Sutherland, Jon

1-217450

Large-scale skirmish rules for the Indian Mutiny that is easily adapted for other theaters and periods for skirmishes and battles between European and any native forces. The rules will even work if you want to pit a colonial German force against the French Foreign Legion, or for that matter, the British in South Africa against the Boers.

For the most part, the disparity in weapon technology offsets the fact that the Europeans are often heavily outnumbered, even though newer rifles meant superior range and firepower, in each theater these new weapons were not universal. In fact, the British and other colonial powers often relied on locally raised allies, or levies, to do most of the fighting for them. The British had a habit of issuing local troops with weapons that were one or two developments behind their European counterparts. In far flung theaters, the replacement of seemingly obsolete weapons took some time.

Movement is randomized by using dice and you lose movement dice for bad terrain. It is easier to move and control units if there is a commander present. Firing and combat is based on the number of figures, plus or minus relevant factors. Damage either kills a figure or inflicts terror on the unit. Morale tests are triggered by extreme situations, or the gradual buildup of terror.

The rules are designed to be capable of handling battles from 40-50 figures a side to several hundred. They have worked well on standard home-sized 10x6-foot or monstrous 45x6-foot tables and have been crash tested by over 100 wargamers from a dozen different countries.

1 vol, 56 pgs 2018 UK, PARTIZAN PRESS
NEW-softcover ......$28.00

Add to Cart

Updated as of 4/25/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price