Updated as of ..4/25/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

STRATEGY & TACTICS # 347: Operation Holland

STRATEGY & TACTICS # 347: Operation Holland
by various

1-930347

Operation Holland is a two-player alternative history wargame intended to investigate the operational parameters that would have been in place during the first eight days of fighting across northern Belgium and southeast Netherlands had Hitler decided to launch his massive counteroffensive toward Antwerp from there instead of the Ardennes. Such a German effort, if maximally successful, would likely have caused a three-to-four-month delay in the historic timeline of the Anglo-American advance into Germany.

In turn, that would have allowed Hitler to concentrate greater forces in Poland to seriously slow or defeat the Soviet offensive there in January, causing a similar delay in the Red Army's seizure of Berlin.

Each game turn represents 12 hours. Each hexagon on the map is three km (1.86 miles) from side to opposite side. The maneuver units for both sides are primarily divisions, but also include some separate brigades, regiments, battalions, and companies. Allied air supremacy is (just as it was historically) hampered by the winter weather prevalent across the fighting front for most of the period covered by the game, and it is therefore represented only abstractly regarding those effects. This game is the second volume of a series of four games, the Alternative Battles of the Bulge Series. Each game uses a situationally adapted version of the same overall system to collectively cover all the various plans Hitler considered historically for his winter counteroffensive.

Components: 22 x 34-inch game map, 176 5/8-inch counters, and magazine

1 vol, 84 pgs 2024 US, DECISION GAMES
NEW-pb, available Mid May 2024 ......$50.00 rct

Add to Cart

Updated as of 4/25/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price