Updated as of ..4/25/2024

Specials


Skirmish Action Rules and Miniatures


On Military Matters Rules-Reviews, Notes and Feedback



Your Shopping Cart





Military Novels
Military Art
Toy Soldiers
Military Models
Wargaming
Wargaming Rules
Unit Histories
Militaria
Arms & Armor
Uniforms
General Military History
Ancients
Dark Ages
Middle Ages
Renaissance
16th Century
17th Century
Thirty Year's War
English Civil War
Late 17th Century
18th Century
Marlburian
War of the Austrian Succession
Seven Year's War
American War of Independence
French Revolution
19th Century
Napoleonics
War of 1812
US Indian Wars
Mexican American War
Crimean War
Indian Mutiny
Garabaldi Wars
American Civil War
American West
German Wars of Unification
Austro-Prussian Wars
Franco-Prussian Wars
Colonial Wars
Anglo-Boer Wars
Spanish-American War
20th Century
Aviation
Armored Fighting Vehicles/Artillery
Naval:1880-2000
Russo-Japanese War
Mexican Revolution
Balkan Wars
World War One
Russian Revolution
Spanish Civil War
Italian-Ethiopian War
Russo-Finnish War
World War Two
Post WWII
Korean War
French-Algerian War
Arab-Israeli Wars
Vietnam War
Modern War
Boardgames
Weapons
Command
Raids
Duel
Battle Orders
Modelling
Fortress
Essential History
Combat Aircraft
Aircraft of the Aces
Old Vanguard
New Vanguard
Campaign
Elite
Warrior
Men-at-Arms
French & Indian War
Videos
Magazines and Periodicals

Top

Your Shopping Cart



We accept the following, plus checks or cash

S&T #178: First Blood: Guadalcanal

S&T #178: First Blood: Guadalcanal
by Kutta, Timothy

1-ST178

The contents of the game include: the RULES Folder(8)-pages; a thick paper CHART; a Sheet of adhesive backed counters(over 150); & a (4)-COLOR 11' by 17' thick paper Mapsheet; while players will need to provide their OWN 6-sided DIE.

The RULES contain the following sections of note: Off-board Movement; Artillery; I.J.N. Naval Units; U.S. Engineers; Airstrip Capacity; Air Units; Brief Historical Commentary; Counters mounting advice; & the Turn Sequence on the back page. The Counters are RED/WHITE(Japanese)& BLUE/WHITE(U.S.) which are Battalion level for ground units, Air Unit Squadrons, individual Ships(Destroyers), Damaged & Destroyed Airfield markers, & Off-board Movement markers. There are MANY different Combat Unit types as well as various Aircraft depicted in this although for game purposes, these are of either Fighter or Bomber types(and F4F-Wildcats can be considered as either).

The Game Chart is printed with the Setup-/Reinforcements-/Combat Results Explanations on one side with a Units-/Terrain Identification Charts on the reverse. Players may want to copy this prior to play for EACH player to have available. The game Mapsheet covers the area around Henderson Field and it's environs. Also on the Mapsheet are: the seperate Japanese & American Attack Tables; Terrain Movement Cost/Defense Modifiers Table; Off-board Movement Boxes; Reinforcements Starting locations; and BOXES for I.J.A.F. & I.J.N. - Reserve & Attack; and U.S.A.F. Reserve, C.A.P., & Ground Attack.

The Turn Sequence is as follows: 1.Japanese Reinforcement phase; 2.Japan. Movement phase; 3.Japan. Combat phase; 4.Japan. Supply Resolution phase; 5.Japan. Strategic phase; 6., 7., 8.,-U.S.Player's similar to Japanese 1st 3-phases; 9.U.S. Engineer phase; 10.U.S. Air phase; 11.Check Victory Conditions or begin NEW turn. Overall, a very professional appearing production considering it's subject matter & their operating strictures while the graphics are very detailed, especially for the Aircraft types depicted.

1 vol, 64 pgs 1996 US, SPI
V.GOOD-softcover unpunched, (1) copy available ......$30.00

Add to Cart

Updated as of 4/25/2024

ABBREVIATIONS: dj-dust jacket, biblio-bibliography, b/w-black and white, illust-illustrations, b/c-book club addition.
rct - recent arrival or pending publication, spc - OMM Special Price